Apollonian Tunnel
Animated raymarched tunnel built from an Apollonian-style fractal field with curving camera motion, color-wave glow accumulation, and exponential tone mapping.
Animated raymarched tunnel built from an Apollonian-style fractal field with curving camera motion, color-wave glow accumulation, and exponential tone mapping.
A converted Synesthesia fly-through scene of repeating luminous comet heads and trailing shafts, adapted for BLOKS Studio, Player, and LAVA with procedural color, audio reactivity, and pointer-controlled camera steering.
A converted Synesthesia fly-through of repeating luminous spheres moving along a curved path, with procedural chromatic lighting, audio-reactive scale and speed, and pointer-controlled camera steering.
Animated fly-through fractal tunnel with curved camera path, layered sine-field detail, glow accumulation, mouse-controlled camera roll, and soft vignette shading.
A converted Synesthesia fractal fly-through with recursive crystalline geometry, procedural chromatic lighting, audio-reactive deformation, and pointer-controlled camera steering.
A recursive crystalline cathedral of arches, chambers, and impossible geometry, with audio-reactive structure, luminous edges, slow forward motion, and pointer-controlled camera steering.
Raymarched field of repeating moonlike spheres with drifting camera motion, spectral distance glow, and optional mouse parallax.
Raymarched liquid ribbon form with animated deformation, glossy lighting, spectral color cycling, and softened edge shading.
Raymarched mandala tunnel with folded symmetry, repeating beam structures, mouse parallax, groovy surface patterning, ambient occlusion, and softened edge shading.
Raymarched reflective cell lattice with animated camera motion, mirrored secondary reflections, sky-like environment color, fresnel glow, and soft edge shading.
Raymarched field of repeating moonlike spheres with drifting camera motion, spectral distance glow, and optional mouse parallax.
A roller-coaster-style fly-through of luminous spheres and glowing rails along a twisting procedural track, with audio-reactive speed, scale, color, and pointer-controlled camera steering.