Image/Video Drag and Drop Sample
Test shader for drag-and-drop image textures using uImage, uImageLoaded, and uImageResolution.
Test shader for drag-and-drop image textures using uImage, uImageLoaded, and uImageResolution.
Soft procedural sky with drifting cloud texture, warm sun haze, gentle atmospheric color blending, and subtle vignette shading.
Animated raymarched tunnel built from an Apollonian-style fractal field with curving camera motion, color-wave glow accumulation, and exponential tone mapping.
Simulated audio-reactive wavefield using bass, mids, and highs-style oscillators to drive animated distortion and color intensity.
Interactive BLOKS-style pulse field with pointer-centered energy rings, cyan core glow, and deep blue atmospheric background.
Procedural forest canopy with drifting leaves, soft sunlight beams, organic texture, and animated natural motion.
A fluorescent blacklight remix of Cheap Trick with the original recursive tunnel geometry and motion preserved, rebuilt around vivid neon magenta, violet, blue, cyan, acid green, yellow, and orange.
A converted Synesthesia fly-through scene of repeating luminous comet heads and trailing shafts, adapted for BLOKS Studio, Player, and LAVA with procedural color, audio reactivity, and pointer-controlled camera steering.
Kaleidoscopic collision field with mirrored radial slices, mouse-driven flow, layered noise distortion, glowing rings, and animated color cycling.
Ethereal dreamlike strand field with rotating glowing filaments, drifting bead highlights, subtle face-like shimmer, and soft spectral bloom.
Procedural rotating Earth with generated continents, oceans, polar regions, cloud bands, star field, lighting, and atmospheric rim glow.
A kinetic field of colorful paisley curls, spirals, petals, droplets, and floating dots with smooth pseudo-random motion, layered rotation, audio-reactive drift, and pointer influence.