Audio Wavefield
Simulated audio-reactive wavefield using bass, mids, and highs-style oscillators to drive animated distortion and color intensity.
Simulated audio-reactive wavefield using bass, mids, and highs-style oscillators to drive animated distortion and color intensity.
UV distortion study with simulated audio modulation and a glowing center.
Simulates layered feedback by stacking multiple warped glow passes into a colorful procedural signal field.
Interactive liquid field driven by pointer movement, flowing wave distortion, and animated signal bands with pulsing energy effects.
Simulates layered feedback by stacking multiple warped glow passes into a colorful procedural signal field.
Demonstrates a lightweight UV distortion technique using simple sine and cosine offsets to create animated rings and color waves.
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Interactive liquid field driven by pointer movement, flowing wave distortion, and animated signal bands with pulsing energy effects.
Demonstrates a lightweight UV distortion technique using simple sine and cosine offsets to create animated rings and color waves.