Multi-Buffer Feedback
Simulates layered feedback by stacking multiple warped glow passes into a colorful procedural signal field.
Simulates layered feedback by stacking multiple warped glow passes into a colorful procedural signal field.
Demonstrates a simple animated sine wave by mapping the sine function to color intensity across the screen.
Demonstrates how simple mathematical functions can be layered to create the illusion of a much more complex procedural effect.
Demonstrates how fragment coordinates can be mapped to RGB color channels to produce a simple screen-space gradient.
Simulates layered feedback by stacking multiple warped glow passes into a colorful procedural signal field.
Demonstrates a lightweight UV distortion technique using simple sine and cosine offsets to create animated rings and color waves.
Demonstrates how simple mathematical functions can be layered to create the illusion of a much more complex procedural effect.
Demonstrates a lightweight UV distortion technique using simple sine and cosine offsets to create animated rings and color waves.